AI Insights · Timothy · October 2022
Top 5 Space Games on Android in Europe - Q3 2022
Discover the performance of the top 5 space games on the Android platform in Europe during the third quarter of 2022, including metrics on downloads, revenue, and active users.
During the third quarter of 2022, the top five space games on the Android platform in Europe showcased varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at each game's metrics.
Star Trek™ Fleet Command from Scopely saw its weekly revenue fluctuate, peaking at approximately $375K in early July and ending the quarter with around $347K. Weekly downloads ranged from 4K to 8K, with a notable spike to 8K in early August. Active users, however, displayed a slight decline from around 31K at the start of the quarter to 27K by the end.
Star Wars™: Galaxy of Heroes by Electronic Arts experienced a stable revenue stream, with weekly earnings oscillating between $184K and $267K. Downloads showed a downward trend, starting at 21K and dropping to around 14K, before bouncing back to 20K in late September. Active users remained relatively steady, hovering around 790K to 900K throughout the quarter.
Infinite Galaxy from CamelStudio had a notable peak in downloads with 44K in early August, though it dropped significantly to below 1K by mid-September. Revenue also saw a decline, starting at $77K and ending the quarter at $61K. The active user count peaked at 105K in early August, before settling around 56K towards the end of September.
Eternal Evolution by HK Hero Entertainment displayed a downward trend in both revenue and downloads. Weekly revenue started at $140K in late June and fell to $32K by the end of September. Downloads followed a similar pattern, starting at 13K and dropping to around 2K. Active users decreased from 32K to approximately 15K over the quarter.
Space shooter - Galaxy attack from 1SOFT maintained a strong presence with downloads consistently above 90K, peaking at 134K in early July. Revenue showed an upward trajectory, starting at $27K and reaching $41K by early September. Active users grew steadily, from 640K to 721K by the end of the quarter.
For more detailed insights and metrics on these top-performing space games, visit Sensor Tower.